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<?xml-stylesheet type="text/xsl" href="http://ideaworksforhealthcare.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Michael Dahlweid : Gaming</title><link>http://ideaworksforhealthcare.com/b/michael/archive/tags/Gaming/default.aspx</link><description>Tags: Gaming</description><dc:language>en-US</dc:language><generator>Telligent Evolution 5.0 SP1 (Build: 40807.7666)</generator><item><title>Is Nintendo better for your health than the government?</title><link>http://ideaworksforhealthcare.com/b/michael/archive/2010/02/02/is-nintendo-better-for-your-health-than-the-government.aspx</link><pubDate>Tue, 02 Feb 2010 09:10:00 GMT</pubDate><guid isPermaLink="false">5a3eb561-d2ef-47a5-bcbb-dccc95682dd2:152</guid><dc:creator>Michael Dalhweid</dc:creator><slash:comments>0</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://ideaworksforhealthcare.com/b/michael/rsscomments.aspx?WeblogPostID=152</wfw:commentRss><comments>http://ideaworksforhealthcare.com/b/michael/archive/2010/02/02/is-nintendo-better-for-your-health-than-the-government.aspx#comments</comments><description>&lt;p&gt;Is Nintendo better for your health than the government? The evidence is starting to mount up. &lt;a href="http://www.gizmodo.com.au/2010/01/in-early-tests-us99-wii-balance-board-outperforms-us17885-medical-rig/"&gt;Gizmodo &lt;/a&gt;has already reported that a $99 Nintendo Wii balance board can outperform specialist rehabilitation equipment for stroke victims that costs almost $18,000.&lt;/p&gt;
&lt;p&gt;There&amp;#39;s more to this than simply comparing consumer electronics with specialist medical equipment. Nintendo is actually starting to behave like your personal trainer, a government health department (or perhaps a concerned relative). Back in 2006, the company had to respond to gamers at a convention suffering the aches and pains of a day bashing virtual tennis balls. Their response? &amp;quot;If people are finding themselves sore, they may need to exercise more.&amp;quot;&lt;/p&gt;
&lt;p&gt;The implication here is that the message doesn&amp;#39;t need to be gentle to be effective. It just depends on who&amp;#39;s delivering it. It&amp;#39;s healthcare in the age of influence, where a gaming platform that sells millions of units worldwide has the potential to improve overall well-being as well as any government-sponsored program.&lt;/p&gt;
&lt;p&gt;It&amp;#39;s also interesting that the lessons of mass-market video games are starting to feedback to the healthcare industry. Here&amp;#39;s a great example from &lt;a href="http://www.sciencedaily.com/releases/2010/01/100112135042.htm"&gt;Science Daily&lt;/a&gt;, where teenagers with hemiplegic cerebral palsy are using custom-made video games to improve hand function and and forearm bone health. &lt;/p&gt;
&lt;p&gt;Again, it&amp;#39;s important to stress that while popular gaming platforms may contribute to overall cardio-vascular health, &amp;nbsp;you need the expertise of a research organization - in this case The Rutgers University Tele-Rehabilitation Institute - to address specific medical conditions.&lt;/p&gt;
&lt;p&gt;In short, gaming works because it&amp;#39;s fun, it&amp;#39;s social and it&amp;#39;s competitive. It might not be as effective as persuading the population to go out running three days a week, but in terms of overall participation it&amp;#39;s likely to be far more effective. Governments, insurance and healthcare professionals need to use this knowledge to nudge people into healthier behaviour.&lt;/p&gt;
&lt;p&gt;The next generation of video games&amp;nbsp;endorsed by the Chief Medical Officer, tax-deductable or available on prescription? It&amp;#39;s not as crazy as it sounds.&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://ideaworksforhealthcare.com/aggbug.aspx?PostID=152" width="1" height="1"&gt;</description><category domain="http://ideaworksforhealthcare.com/b/michael/archive/tags/stroke+victims/default.aspx">stroke victims</category><category domain="http://ideaworksforhealthcare.com/b/michael/archive/tags/Gizmodo/default.aspx">Gizmodo</category><category domain="http://ideaworksforhealthcare.com/b/michael/archive/tags/Nintendo/default.aspx">Nintendo</category><category domain="http://ideaworksforhealthcare.com/b/michael/archive/tags/Balance+Board/default.aspx">Balance Board</category><category domain="http://ideaworksforhealthcare.com/b/michael/archive/tags/Gaming/default.aspx">Gaming</category><category domain="http://ideaworksforhealthcare.com/b/michael/archive/tags/Wii/default.aspx">Wii</category><category domain="http://ideaworksforhealthcare.com/b/michael/archive/tags/cerebral+palsy/default.aspx">cerebral palsy</category><category domain="http://ideaworksforhealthcare.com/b/michael/archive/tags/Science+Daily/default.aspx">Science Daily</category></item></channel></rss>